There are bound to be questions that have to be answered regarding the iPhone app user interfaces before you can get started with the actual building. If we speak of interfaces, we are referring to the points of contact and interaction between the users and the iPhone apps. They are, for the most part, the 'screens' through which the users of the iPhone apps can interact with them. It is also the screen where data may be entered. Manipulation of the app also takes place there. When there is a feedback or outcome that is expected from the app, That's where it is shown.

When building apps, developers sometimes choose to build the interfaces at the beginning. We in fact have some developers who prefer to start by building the user interfaces, before proceeding to create the underlying functionality. You may also opt to build the interfaces later on: that is, where you first build the underlying application functionality, and then develop interfaces for users to interact with the application later on. Whenever and however you opt to build the interfaces though, there are several questions you need to get satisfactory answers for, before actually attempting build the interfaces. The interface design decisions should be influenced by the answers you get to these particular questions.

The first question that you must get an answer for would be: who are the expected or targeted users of the iPhone apps that you are going to develop? Let us say that the iPhone app you are building is meant for kids. That means you have to make it playful and cheery; thus, you will use bright colors and attractive shapes. In contrast, you would have to be more careful in your color selection if the app is meant to be for business or corporate use. You can hardly convince users that you are a serious corporate app if you use color as though you are dealing with kids. You would have to employ the same level of care if you are building the interface of an app that has senior citizens as the targeted users. They are not too keen on too bright colors and designs that could cause sensory overload.

The second question you need to get answers for, before attempting to build iPhone app user interfaces, is the one as to what role the iPhone apps are meant to serve. When you think about the various factors affecting the design of the interfaces, this could be the most important one. The ultimate objective here is to come up with interfaces that facilitate optimal collection of data from users, and optimal display of feedback to the users of the iPhone app.

iPhone apps are going to be utilized in various types of environments. Your third question would be seeking an answer as to what type of environment it will be. Apps, which are mostly mobile in nature, are meant to be used in mobile computers and devices. In iPhones, the operating system is iOS. Still, you have to factor in a number of environmental variables. Maybe the app is meant to stand alone, whereby the user interacts directly with the operating system, or a web app, which is meant for browser use only. If the app is to operate within the browser, you have to ensure that the interface is designed in such a manner that it fits into the browser. Make sure also that the browser features such as Refresh, Previous, and Next are correctly synchronized with the interface.

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